Category: Gamedev


  • Steel Forests becomes more real by the day. Once upon a time, I imagined four books: the Scavenger’s Survival Guide (Player), Referee Handbook, Monster Manual (it would’ve had a better name), and some kind of starting adventure. But, my producer (myself) said, “Buddy, quit dreaming. One book. A5 digest. Less than 400 pages. Fit it…

  • Wow! It’s been a while since I last made a post about tabletop. Since last year I’ve made a lot of progress on the game, which is now officially (for now) known as Steel Forests. There’s been a TON of cutting. I’m hacking through overgrown jungles of text with my trusty ctrl + x machete.…

  • Hi again! I’m Blake Barton, and I’m still working on this post-apocalyptic roleplaying game with no name. I missed posting last week due to an episode of mold, sweat, illness, and a predisposition for apathy, and I was about to miss today as well, but I wrote up a task in my Trello board tonight…