Wow! It’s been a while since I last made a post about tabletop. Since last year I’ve made a lot of progress on the game, which is now officially (for now) known as Steel Forests. There’s been a TON of cutting. I’m hacking through overgrown jungles of text with my trusty ctrl + x machete.…
Hi again! I’m Blake Barton, and I’m still working on this post-apocalyptic roleplaying game with no name. I missed posting last week due to an episode of mold, sweat, illness, and a predisposition for apathy, and I was about to miss today as well, but I wrote up a task in my Trello board tonight…
Hello! I’m Blake Barton. Welcome back to Monster of the Week, a look into the development of my post-apocalyptic TTRPG through the lens of NPC stat blocks. I’ve been moving all week, so my development has stagnated somewhat, but I’ve built up a sizeable backlog to dive into. I’m writing this with 98 minutes left…
Hi! I’m Blake Barton. Welcome back to Monster of the Week, my blog/devlog/word-vomit dive into how I’m building NPC stat blocks for my in-development post-apocalyptic TTRPG and weak attempt at proving that I exist. Feels like punching in a dream. Last week I introduced some of the fundamental concepts of the game, the stat block…
Hi! I’m Blake Barton. I develop games that no one will ever play. This is the first entry in a series of posts I’m calling Monster of the Week, which isn’t about the Powered by the Apocalypse game, nor is it a dissection of my favorite X-Files episodes (if I only had the time and…